Belmont Park Bowling Club
Lawn Bowls Terminology Printable Copy
As someone new to bowls some of the terminology used by bowlers can be confusing. The following is a detailed list of all of the key terms used within the sport of bowls.
Absolute The bowl closest to the jack, often in relation to another bowls surrounding the head also referred to as the "absolute shot "
Aiming Line An Imaginary line the player aims allow for the bias of the bowl.
Aiming Point A point on the aiming line where the bowler focuses during delivery of the bowl.
Back Bowl A bowl place behind the head positioned so that if the opposition trails the jack from its current position towards the back of the rink, the back bowl may become shot or reduce the number of shots that the opposition may have if moved to this part of the rink.
Backhand For a right-handed player, delivering a bowl to the left-hand side of the rink, with the bias facing the centre line of the rink. For a left-handed player, delivering a bowl to the right-hand side of the rink, with the bias facing the centre line of the rink.
Bank The area on the outer edge of the green, beyond the ditch.
Bias The natural curve built into a bowl, creating an arc from the point of releasing the bowl to the point it stops.
Bigs A call made when determining which player will deliver the first bowl at the start of a game. One player will roll a bowl end over end and calling "bigs" refers to the bowl stopping with the side where the larger rings are facing upward.
Blocker A bowl positioned on the green such that it would stop an opponent’s bowl from reaching a defined point, usually the jack, based on its regular line.
Bowl The biased ball used in the game of bowls. The side of the bowl that is biased can be identified by the smaller engraved concentric rings seen, compared to the outer (non-biased) side of the bowl.
Bowling Arm A device that enables players, who have an inability to bend as part of a standard delivery action, to bowl in an upright position. Bowling arms are normally licensed or approved by the controlling body and require the bowler to have a medical certificate to verify the need for use.
Bowls Official name of the sport, as defined by World Bowls.
Bowls Cloth A piece of cloth used by bowlers to clean and/or polish a bowl during a game. They are made of various materials, with the most popular being cotton cloth, or a chamois for wet conditions.
Boundary Peg A marker placed on the bank to indicate the outside boundary of a rink. If a bowl finishes completely outside the boundary it is a dead bowl. If the jack is rolled outside the boundary when first delivered, it is returned to the mat for the opposition player to roll the jack. If the jack is moved outside the boundary after being placed on the centre line, the end is declared a dead end and is replayed, unless the competition has a local rule to spot the jack in such situations.
Break During a game, a planned stop in play, usually an afternoon tea break. In some competitions, local regulations allow the managers to determine if a break is taken or if the teams play straight through to completion.
Callipers A piece of equipment used by an umpire or a player, to judge the relative distance between the jack and one or more bowls at the conclusion of an end, which will determine the number of shots held by a player or team.
Centre Line Represents the midpoint of a rink between the boundary pegs. Some greens will have centre lines drawn on the rink from the 2-metre mark towards the middle of the green at both ends, extending for a few metres. The jack is aligned with the centre line after being rolled by a player at the start of an end.
Chalk Used to indicate a bowl that has touched the jack as part of its initial delivery during an end. A layer in charge of the head will use a piece of chalk, or chalk spray, to place a mark, which must be done before the next bowl comes to a rest, and must be removed before the bowl is delivered in the next end.
Change of Ends Once all bowls have been delivered by players standing at the mat end of the rink, they will move to the other end of the rink.
Chasing Following your own bowl down the green after delivery. If permitted by the rules of the competition, the player is expected to be positioned behind the head on or before the bowl comes to rest.
Chock A piece of material placed under a bowl to hold it in place on the green. When a measure is called for, and a bowl is leaning on another bowl, it is sometimes necessary to chock the bowl so that one bowl can be removed without changing the position of the other. Materials used include rubber and foam wedges, or short lengths of rope.
Composite Shorthand term describing the material used to manufacture a bowl. Most modern bowls are made of a hardened composite plastic material. Before composite plastic was used, bowls were made from a hardwood material, usually lignum vitae. Composite can also be used to describe a team in a competition made up of players from several clubs.
Controlling Body The organisation with immediate control over the conditions of play of any given bowls competition
Claw Grip A method of holding the bowl in your hand, where the running surface of the bowl sits along the fingers of the hand, with the thumb held at or near the top of the bowl as a balancing mechanism.
Count The number of shots received by a player or team at the conclusion of an end.
Counter A bowl that is closer to the jack than an opponent’s nearest bowl is considered a "counter".
Cradle Grip A method of holding the bowl in your hand, where the running surface of the bowl sits cradled between the fingers of the hand, and the palm, with the thumb positioned alongside the fingers in a cupping style.
Crossover In a team game, when all players at the mat end of the rink have delivered their bowls, they will move to the opposite end of the rink, and the player in charge of the head, usually the skip, crosses over to the mat end to deliver their bowls.
Crystal Mark Refers to the official laws of the Sport of Bowls from World Bowls.
Dead Bowl After a bowl has been delivered and comes to rest, if it finishes in the ditch, or outside the rink boundary, it is considered a dead bowl, and is removed from play. However, if the bowl has touched the jack, it remains a live bowl even if in the ditch, if it is within the boundary of the rink.
Dead Draw A bowl that becomes the shot bowl (closest to the jack) without touching any other bowl during its delivery.
Dead End A partially completed end that has to be replayed, by reason of the jack going outside the rink or green boundaries, or an umpire ruling that due to an action, the head cannot be returned to its previous state.
Dead Green See slow green
Declare the Head An expression advising that the last player on the mat is not going to deliver his last bowl. It is called for if the player or team is holding shot or that there is significant danger of changing the head to the detriment of the player/team if the last bowl were the change the current situation.
Delivery The action performed by a player to propel the bowl from the mat end of the rink to the head at the other end of the rink.
Discs In team-based competitions, players on the same team will apply a unique ring-shaped decal to both sides of the bowl so that they are easily distinguishable from the opposition's bowls.
Disturb the Head Play a bowl with sufficient weight to alter the position of bowls and/or the jack in the head. A request of the skip called for usually when the team is not holding shot or is blocked from playing a preferred shot by bowls in the way of the objective (usually the jack).
Ditch The area surrounding a green, usually identifiable as a shallow trench at the edges of the green. Some ditches are a natural surround formed by mounds and trenches of soil, whilst other greens have a manmade ditch comprising wooden formwork, plinth, rubber sheets, and filled with a sand or artificial material.
Ditch Rink A rink that runs parallel to the ditch along its length.
Ditch Weight To play a bowl with sufficient weight to reach the ditch at the other end of the rink.
Division In pennant games, associations may create tiered competition made up of separate divisions of teams. Often there are multiple sections to form part of a division. Section winners then play against other section winners in that division to determine the overall division champion.
Down Expression to confirm if your opponent has one or more bowls closest to the jack. If a marker is providing this information in a singles game, the marker can also indicate this status by holding a clenched fist downwards towards the ground.
Draw A bowl delivered to finishes closest to the jack, without the need to move or touch other bowls in the head. In a competition a draw is the schedule of matches showing the teams or players and their opponents in each round of the competition.
Drawn End At the conclusion of an end if the closest bowl of each player or team is judged to be the same distance away from the jack, no score is recorded, but the end counts for games that are based on playing a number of ends.
Drive A bowl delivered with the maximum force that a player can exert, the aim being to kill the end, disturb the head, or hit opposition bowls out of the head.
Dumping A bowl delivered from above the green so that it bounces on the turf when it first leaves the hand. Dumping a bowl is an indication of poor technique or may indicate the player has an injury or disability that does not enable the bowl to be let go of parallel to the ground.
Either Hand When a bowler delivers a bowl, they can choose to play either a forehand or backhand shot. During play the Skip in charge of the head may advise the player on the mat that they can play "either hand" rather than directing a particular hand to play.
End The playing of the jack and all the bowls of all players (or teams) once in a single direction, resulting in either a number of shots for one of the teams, a dead end, or a drawn end. Some forms of the game have a set number of ends played, others play an unlimited number of ends until a particular score is reached or exceeded.
Fast Green If a bowl is delivered and finishes past the intended target, it is said to have been a "fast bowl". A green is described as quick when the bowls travel at a faster further over the surface compared to a slow green relative to the same amount of effort required when delivering a bowl
Feeler Gauge Used by an umpire or third to judge the distance between the quick jack and.one or more bowls, where a bowls measure is too large for use.
Fixed Stance when preparing to deliver a bowl, the player positions their feet and legs, and then locks into this position, completing the delivery of the bowl with movement of the upper body only.
Foot Fault In games where a mat is used, players are required to keep at least one foot on or over the mat during the delivery. A foot fault occurs when this condition is not met. Depending on the rules of competition and the association running the competition, players can be warned, or their bowl can be declared a dead bowl.
Forehand For a right-handed player, delivering a bowl to the right-hand side of the rink, with the bias facing towards the centre line of the rink. For a left-handed player, delivering a bowl to the left-hand side of the rink, with the bias facing towards the centre line of the rink.
Fours A team game where each team consists of four (4) players, a lead, second, third and a skip.
Four Wood Singles The traditional singles variation of the game. However, it can be played
with a different number of woods, resulting in two wood singles.
Full Count Scoring the maximum number of possible shots in an end where every bowl from all players in the one team are closest to the jack than the nearest opposition bowl.
Give Away the Mat At the start of a game a toss of a coin or bowl is held. The winner of the toss has the option to play the first bowl, called keeping the mat, or letting the opposition have the first bowl, to "give away the mat", thus reserving the last bowl of the end for themselves. After the first end, the winner of the end automatically gets the mat and the first bowl of the next end. Some controlling bodies have experimented with an additional rule allowing the winner of the end to decide if they keep the mat or give the mat away. Having the last bowl of an end is seen as an advantage, particularly at the highest levels of competition.
Grass Refers to the width of the bowl required to enable it to stop at a designated point within the rink. To take more grass is to bowl wider than your previous delivery a grass green refers to the type of playing surface that the green has manufactured from, as opposed to a synthetic or artificial green.
Green Alternative description to grass to describe the width of the bowl required to enable it to stop at a designated point within the rink. To take more green is to bowl wider than your previous delivery. The area of the playing surface containing one or more rinks, the perimeter of which is usually defined by a surrounding ditch.
Green-Keeper Common term for the staff who maintain bowling greens.
Grip Refers to the way a player holds the bowl in preparation for delivery. Two common grips are the "claw grip" and the "cradle grip". A bowl that is manufactured with an inverted ridge or dimple around the outer edges of the side of the bowl is also referred to as a grip or "gripped" bowl.
Hand The direction that a bowl is to be delivered in.
Handicap In games of singles, some formats allow for a positive or negative handicap to be applied to players of different ability. For example, in a game of first to 21 ends one player may start at +5 shots and one at -5 shots, meaning the player with a +5 handicap need only score another 16 shots to win, whereas the player on -5 handicap must score 26 shots to win.
Head Refers to the area of the rink where the jack and any live bowls that have been delivered on any particular end.
Heavy When a bowl delivered with more force than required to deliver it to a desired position on the rink. Bowl a relative description of the physical weight of the bowl, compared with a standard weight bowl, or an extra heavy weight bowl. Heavy Green a description of the relatively slow pace of the green compared with a quick or fast green.
Holding Bowl indicates that your bowl is the closest to the Jack- "we are holding shot” Green a relative description of the line a bow is taking on the rink a moment in time. A bowl that is holding its line is an indication that it is travelling a different line to that normally expected, due to either the condition of the green, the pace of the green, or the delivery action of the bowler.
Inner Ring On one side of a bowl, there are one or 2 small concentric circles, indicating that this is the biased side, or the side towards which the bowl will turn once delivered out of the hand.
Jack The Jack is the small white or yellow unbiased ball that is the target for the game
Jack High If a bowl is jack high it means it has reached a position whereby its nearest part is laterally aligned with the Jack. Effectively it means the bowl and jack are level.
Keep the Mat At the start of a game a toss of a coin or bowl is held. The winner of the toss has the option to play the first bowl, called keeping the mat, or letting the opposition have the first bowl, to "give away the mat", thus reserving the last bowl of the end for themselves. After the first end the winner of the end automatically get the mat and the first bowl of the next end. Some controlling bodies have experimented with an additional rule allowing the winner of the end to decide if the keep the mat or give the mat away. Having the last bowl of an end is seen as an advantage, particularly at the highest levels of competition.
Kill A bowl delivered in such a way that results in the Jack falling outside the boundary of the rink Once killed, an end is normally replayed, either from the same direction, or from the opposite end by agreement with the opposition. Some competitions require the jack to be spotted on a pre-arranged part of the green if the jack falls outside the rink boundaries, with play continuing with the remaining bowls after being spotted.
Kiss A bowl that glances either the Jack or another bowl, resulting in a slight movement of the jack or bowl involved.
Kitty (a.k.a. Jack) is the small white ball that defined the target, or mark, for all other bowls to be played towards. In outdoor bowls the kitty has no bias, but in Crown Green bowls, the kitty has a bias similar to the bowl itself.
Lead In a team of 2 or more, the player who delivers his bowl first is known as the lead. The lead has specific duties, including rolling the jack when his team is the first to bowl on a particular end.
Length Refers to the amount of force required when delivering a bowl to reach the desired target. For a draw bowl, the required force would result in the bowl stopping at a point parallel to the jack.
Lifter A piece of equipment, usually made of metal, which enables a player to pick up a bowl from the green without the need to bend down. Often used by players with an injury or disability which prevents them from bending sufficient to reach the ground.
Lignum Vitae Refers to a type of natural hardwood material from a tree, used to make a bowl. Prior to the introduction of composite plastic materials, the predominant material for the manufacture of bowls today, lignum vitae were the dominant material used.
Line Is the directional arc that the bowl travels along from the point of delivery to the point it stops. For a draw bowl, the player will identify an aiming point when letting go of the bowl, such that it will travel along a pathway to end up as close as possible to his target, usually the jack. The line of the bowl will vary depending on the prevailing conditions of the green (heavy, fast), the bias of the bowl, and the desired finishing position.
Live Bowl After a bowl has been delivered and comes to rest, if it stops within the confines of the rink it is considered live. if a bowl finishes in the ditch, or outside the rink boundary, it is considered a dead bowl. However, if the bowl has touched the jack, it remains a live bowl even if in the ditch, as long as it is within the boundary of the rink.
Manager In team games, a manager is appointed for each team, whose role is to fill in the scorecards, agree the match up of rinks between teams, tally the total scores of all rinks at the end of a game, and submit the result to the governing competition association. The manager may have other duties depending on the domestic regulations in place for a particular competition, and can include being the point of contact for a team in relation to decisions to stop play should adverse weather conditions affect play, but does not normally include adjudicating on the rules of bowls, which is handled by a designated umpire.
Mark Is the target or object that bowls are aimed at. In bowls the mark is the jack (a.k.a. kitty).
Marker In a game of singles, a non-playing bowler will assist the players by aligning the jack on the centre line after it has been rolled, answer questions asked by the players about the state of play, chalk bowls that become touchers, and keep the scorecard and scoreboard up to date during a game.
Mat A rectangular piece of material, which designates the point from which bowls must be delivered for a particular end.
Matching Bowl A bowl that sits next to or near an opposition bowl in the head.
Maximum Length The maximum distance possible between the mat and the end of the rink, designated by a spot or mark, usually the 2-metre mark.
Measure A small pocket sized hand held tape measure used to judge the distance between the jack and one or more bowls at the conclusion of an end, which will determine the number of shots held by a player or team (distance) If at the conclusion of an end of bowls, the number of shots held by a team or player cannot be determined by agreement, the designated measurer will use a tape measure to determine the result - "Call for a measure". minimum length the minimum distance allowed between the mat and the jack. In the Crystal Mark edition of rules, the minimum length of an end is 23 metres. Some domestic regulations can vary this minimum length. In New Zealand most greens have a mark on the plinth of the ditch to indicate the minimum length point from the 2-metre mark.
Mirror A custom designed instrument used by umpires to determine if a jack or bow is within the boundary of the rink during play. Often used in conjunction with a scope when making judgements from one end of the rink to the other.
Narrow When a player has insufficiently allowed for the bias, the bowl will curve too far in front of the jack and will finish wide of the mark. This is referred to as being too narrow.
No Score If at the completion of the end, a measure for the shot determines that both teams (or players) have one bowl of equal distance from the jack (or both have a bowl touching the jack), no score is recorded. For games that are based on a number of ends, the end still counts in the total number of ends to be played.
Open Hand Refers to the side of the rink that has the clearest path for a draw shot. See also forehand and backhand.
Opening Day When a club holds its first event for the year or season. Often a club will hold a formal ceremony on this day, with the club champion and a local community representative, such as the mayor, councillor, or politician, invited to officially open the greens.
On the Dot Refers to a position on the green which is designated as the furthermost distance on the rink where a jack is placed. If a lead rolls the jack, and it travels past this predetermined mark, the jack will be placed "on the dot" prior to the first bowl being delivered. In some jurisdictions this is known as the 2-metre mark.
Outer Ring On one side of a bowl, there are one or 2 large concentric circles, indicating
that this is the non-biased side, or the side away from which the bowl will turn once delivered out of the hand.
Pace See speed
Pairs A team game where each team consists of two (2) players, a lead and a skip.
Pennant A team-based competition run at a county or state-based level.
Plinth The vertical trim in a ditch, usually constructed of wood or concrete, and often has a covering of carpet or rubber to dampen the impact of bowls when they travel off the green into the ditch.
Polish A type of thick liquid compound applied to the surface of a bowl, which is then rubbed into the surface using a hand, cloth, or polishing sleeve. The application of polish is designed to clean the surface of the bowl, provide a resistant surface to assist it travel more easily when a bowl is delivered, and provides additional grip between the bowl and the hand
Possession The player or team who is turn it is to deliver a bowl is said to be in possession of the mat. Possession passes to the opposition when the bowl has come to rest after a delivery. Possession also includes the possession of the head, and opposition players should remain away from the head when not in possession of the mat.
Practice End (a.k.a. roll up) a warmup end, without scoring, to enable players to test their bowls in the conditions before a game start.
Put It In Your Pocket An expression advising the last player on the mat to not deliver his bowl. It is called for if the player or team is holding shot, or that there is significant danger of changing the head to the detriment of the player/team if the bowl were the change the current situation.
Quick (Bowl) if a bowl is delivered and finishes past the intended target, it is said to have been a "quick bowl". (Green) (a.k.a. fast green) a green is described as quick when the bowls travel at a faster further over the surface compared to a slow green relative to the same amount of effort required when delivering a bowl.
Raking Delivering an overweight bowl with the intent of disturbing the head. Often used as a derogatory term for players who are considered to have limited skills with imprecise bowling techniques, therefore often employing an overweight bowl with the hope of claiming the shot.
Re-spot If during play, the jack is out of bounds, some competitions have provision for placing the jack back within the confines of the rink on a predetermined place. The end then continues from that point with all other live bowls delivered remaining in place.
Resting Toucher A bowl that remains in direct physical contact with the jack after being delivered.
Riding Following a bowl after delivery down the green, often with visible expressions of hope, intent, or exasperation. It is considered poor etiquette to "ride" an opposition players bowl.
Rings (Bowl) bowls are manufactured with a set of rings on each side of the bowl. The smaller rings indicate the biased side of the bowl, and the outer rings the non-biased side of the bowl. (Stickers) in team-based competitions, players on the same team will apply a unique ring shaped decal to both sides of the bowl so that they are easily distinguishable from the opposition's bowls. See also disc.
Rink (Playing area) the portion of the green, which is in play for a particular game, usually marked with boundary pegs at either end of the green. (Team) in team-based competitions, a group of players on the same team playing together as a unit can be described as "a rink".
Roll Up A warm up end, without scoring, to enable players to test their bowls in the conditions before a game start. Roll up also refers to general practice.
Rolling the Jack At the start of an end, the player in possession of the mat first rolls the jack along the rink or green to a preferred length, before delivering a bowl.
Scope A custom designed instrument, based on a telescope, used by umpires to determine if a jack or bowl is within the boundary (see boundary peg) of the rink during play. Often used in conjunction with a mirror when making judgements from one end of the rink to the other.
Second In a team of 3 or more, the player who delivers his bowl immediately after the lead is known as the second. The second has specific duties, including keeping score, updating the rink and overall scoreboards in a multi-rink team competition. In recent years, some associations have directed that the skip must keep the scorecard.
Section In pennant games, associations may create tiered competition made up of separate sections of teams. Often there are multiple sections to form part of a broader Division. Section winners then play against other section winners in that division to determine the overall division champion.
Section Play A number of games where you play all other teams or players in a grouping, and the winner goes on to play other sectional winners. Group sizes will be variable, designed to ensure that the number of winners enable a play-off to reach a final of two section winners.
Sets Play A game made up of 2 or more sets, with each set made up of a number of ends. World Bowls sets play format is two (2) sets of nine ends, with a 3-end tie break if drawn at 1 set all, but this can be varied by a local controlling body.
Shaved Describes the result of a bowl delivered such that it touches the jack or another bowl without changing its current position.
Short (Bowl) a bowl that has stopped short of its intended target. (End) describes a relative assessment of the length of the end in comparison with the maximum length end possible (Jack) a jack when delivered that stops at a point less than the minimum length allowed within the rules of competition for the game underway. Minimum lengths are varied by national associations as outlined in the Crystal Mark edition of the rules or World Bowls
Shot Can have several meanings The bowl nearest the jack. The shot or shorts are the number of points scored in an end The type of delivery (eg Draw Shot) The bowl that is nearest the jack during the end (holding shot).
Slow Green A green is described as slow when the bowls travel at a slower pace over the surface compared to a quick green relative to the amount of effort required when delivering a bowl.
Side A group of players that make up a team. In pennant play, a side will be made up of 12 to 16 players, divided up into groups of four, also known as a rink.
Singles A game played between two players.
Skip In a team of 3 or more, the player who delivers his bowl last is known as the skip. The skip has specific duties, including directing the head for all other players in the team, and making decisions in co-operation with the opposition skip in the event of a dispute, and calling for an umpire if a dispute cannot be resolved within the teams.
Smalls A call made when determining which player will deliver the first bowl at the start of a game. One player will roll a bowl end over end and calling "smalls" refers to the bowl stopping with the side where the smaller rings are facing upward. See also bigs.
Spray Chalk used to indicate a bowl that has touched the jack as part of its initial delivery during an end. A player in charge of the head will use a pressurised can of chalk spray, to place a mark, which must be done before the next bowl comes to a rest, and must be removed before the bowl is delivered on the next end. See also chalk.
Speed A measurement, in seconds, of the time it takes for a bowl to come to a rest after being delivered by a player. See also timing the green.
Spider A one bowl competition where all participants are positioned at the edges of the green, and upon an agreed signal, all deliver a bowl towards a jack positioned in the centre of the green.
Spot the Jack When the jack is rolled and comes to rest beyond the 2-metre mark, but within
the boundary of the rink, then it is moved to that mark, such that the front of the jack is aligned with the back of the mark.
Stance The position a player adopts in preparation for delivering the bowl. Some players adopt a fixed stance, where legs and feet are moved into position and then "locked", and the delivery is completed using upper body movement, whereas others will position their feet, then an action involving upper and lower body elements is commenced.
Taking Green If the resting place of a bowl is too wide, or particularly too narrow, to that intended, the director of the head may ask to "make sure you take your green", meaning adjust your line compared to your last bowl.
Tape A custom-designed tape measure used to judge the distance between the jack and one or more bowls at the conclusion of an end, which will determine the number of shots held by a player or team. A tape is used when a player’s measure is not long enough to reach the bowls in question. A longer tape is also used to measure if the jack has been delivered past the minimum length required.
Testing A service offered by bowls manufacturers to ensure bowls still meet manufacturer and World Bowls Ltd guidelines for the amount of bias that should be exhibited by the bowls. Some associations mandate bowls must be re-tested at a predetermined interval of years. In associations where testing is mandated, bowls that do not have a stamp indicating their status can be banned from use in competitions within that association.
Testing Table A table used to check that a bowl or set of bowls conform to the bias requirements of the governing body of the sport, World Bowls. Manufacturers of bowls have testing tables, used both in the manufacturing process, and as a testing service to bowlers.
Third In a team of 4, the player who delivers his bowl after the lead and second have delivered their bowls is known as the third. The third has specific duties, including directing the head when it is the turn of the skip to deliver their bowls.
Tickle the Kitty Describes the result of a bowl delivered such that it moves the jack a slight distance from its current position.
Tie Break At the end of a games scheduled number of ends, if the scores are level, a tie break end(s) will be played to determine a winner. In games where there is a set number of ends, one extra end is normally played. In sets play, a tie break, normally of three ends, is played if each player or side has won the same number of sets, after the designated number of sets have been played. An individual set does not have a tie break if the result is drawn at the end of that set.
Timing the Green In some competitions, an umpire will provide an indication of the speed of the green, by performing a test "timing of the green". It is determined either with a stopwatch, recording the result of the times of a number of bowls from the point of deliver to the point of coming to rest, or using a timing ramp. The result will be a time, in seconds, usually to 2 decimal places.
Timing Ramp A custom designed piece of equipment that calculated the speed of the green. the ramp uses a ball, which is delivered down the ramp in several locations on the green, and a calculation table is then used to convert the results into a time, in seconds. The timing ramp tries to overcome the variances in manually timing a green using a stopwatch and delivery of a bowl by hand.
Toss A call made when determining which player or team will deliver the first bowl at the start of a game. One player will toss a coin end over end and calling "heads" or "tails" refers to the coin stopping with the head or tail of the coin are facing upward.
Toucher Is a bowl that touches the jack and remains in play. Bowls that touch the jack are marked with a spray or chalk to signify it as a toucher.
Trail Playing a bowl so that it moves the jack from its current position to a position further sideways or backwards along the rink.
Triples A team game where each team consists of three (3) players, a lead, second and skip.
Trial End A warm up end, without scoring, to enable players to test their bowls I in the conditions before a game start.
Umpire An official nominated by the competition organiser to provide adjudication of the rules of competition, and to interpret the rules of bowls in the event of a dispute. Once an umpire is called, the decision of the umpire is final and binding on all players involved in the dispute.
Up Expression to confirm if you or your team have one or more bowls closest to the jack. If a marker is providing this information in a singles game, the marker can also indicate this status by holding a clenched fist upwards towards the sky.
Walkover Where a player or team is unable to contest a pre-arranged game, either through non arrival, late arrival, or not having sufficient players to constitute a team, a win is awarded to the opposition. Rules governing walkovers are usually defined by the competition, and vary across county, state, national, and international competitions.
Weight (Bowl) the physical weight of the bowl. (Delivery) the relative effort required to ensure a bowls, when delivered, reaches its intended target.
Wick When a bowl is deflected during its progress after delivery. In most cases, this will be from contacting a bowl or jack. After the "wick", the direction of the bowl is altered away from its regular arc implied by the bias.
Wide (Bowl) if a bowl is delivered and finishes to the outer side of the intended target, it is said to have been a "wide bowl". (Hand) a comparative assessment between the two sides of a bowl rink, either side of the bowl centre line. If due to prevailing weather or green conditions (usually wind) a bowler must aim their bowl further away from the target (jack, bowl or other position on the green), on a particular side of the rink, it is known as the "wide hand".
Wood Alternative name for a bowl derived from the fact that bowls were once made using a dense hardwood, Lignum Vitae.
Wrong Bias A bowl delivered where the biased side of the bowl has been placed opposite to the desired position for a given delivery. If a right-handed player plays a forehand delivery but has the biased side of the bowl on the right, the bowls bias will take an arc away from the intended target, and in most cases, outside the rink boundary. As well as becoming a dead bowl, the person delivering the bowl is sometimes subjected to gentle "ridicule". Clubs may also have a "house rule" with a penalty for a witnessed "wrong bias" such as a fine into a charity jar or buying a drink for your opponents.
Xtra Heavy Describes the physical weight of the bowl compared to other bowls of the same size. Most bowls manufacturers provide 3 different weights for each
bowl size, standard; heavy; and xtra heavy.
Source https //www.sporty.co.nz/asset/downloadasset?id=f030f848-092e-4358-b642-9704cd6dc9ec